# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your MultiworldGG options are valid at this site:
#        https://multiworld.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Xenoblade X Template

game: Xenoblade X
requires:
  version: 0.7.55 # Version of MultiworldGG required for this yaml to work as expected.

Xenoblade X:
  # Game Options
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0
    random-high: 0
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  clp:
    # Allows you to get items from collectopedia entries and adds those locations to the pool
    'false': 0
    'true': 50

  ebk:
    # Allows you to get items from completing enemy entries(white dot in the menu)
    # and adds those locations to the pool
    'false': 0
    'true': 50

  loc:
    # Allows you to get items from locations and adds those locations to the pool
    'false': 0
    'true': 50

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  enemy_aggro:
    # Increase or decrease the enemy aggression
    none: 50
    hell_never_deaggro: 0
    increase_range_x2: 0
    decrease_range_2: 0
    decrease_range_4: 0

  enemy_stats:
    # Adjust the stats of the enemies
    none: 50
    25_percent: 0
    50_percent: 0
    75_percent: 0
    125_percent: 0
    150_percent: 0
    200_percent: 0
    hell_300_percent: 0
    impossible_1000_percent: 0

  damage_divisor:
    # Divide your teams damage output. Note: Displayed damage values stay the same regardless
    none: 50
    '2': 0
    '3': 0
    '5': 0
    '10': 0
    '50': 0
    '100': 0

  damage_multiplicator:
    # Multiply your teams damage output. Note: Displayed damage values stay the same regardless
    none: 50
    x2: 0
    x3: 0
    x5: 0
    x10: 0
    x25: 0
    x100: 0

  qte_auto:
    # Automatically completes Quicktime-Events with the specified rating
    none: 50
    excellent: 0
    good: 0
    fail: 0

  qte_speed:
    # Sets the speed for every Quicktime-Event manually
    none: 50
    slow: 0
    mid: 0
    fast: 0
    faster: 0

  qte_skell:
    # Restores skells automatically if the insurance is still valid
    'off': 50
    'on': 0

  collection_range:
    # Increases the collection range of items in the field
    none: 50
    big: 0
    bigger: 0

  armor_slot_upgrades:
    # Allows you to further upgrade armor slots.
    'off': 50
    'on': 0

  armor_traits_upgrades:
    # Allows you to further upgrade equipment traits. Optional without ressources
    none: 50
    normal: 0
    cheat: 0

  lv_points_modifier:
    # Modifies the level experience gain and disables 9999 exp cap
    none: 50
    '1': 0
    '2': 0
    '3': 0
    '5': 0
    '10': 0
    '50': 0
    '100': 0
    '1000': 0

  battle_points_modifier:
    # Modifies the battle experience gain
    none: 50
    '2': 0
    '3': 0
    '5': 0
    '10': 0
    '50': 0
    '100': 0
    '1000': 0

  blade_points_modifier:
    # Modifies the BLADE experience gain
    none: 50
    '2': 0
    '3': 0
    '5': 0
    '10': 0
    '50': 0

  frontier_nav_miranium_frequency:
    # Alters the frequency of the Frontier-Nav Miranium bonuses
    none: 50
    '1': 0
    '2': 0
    '5': 0
    '10': 0
    '15': 0
    '20': 0

  frontier_nav_miranium_quantity:
    # Alters the quantity of the Frontier-Nav Miranium bonuses
    none: 50
    '2': 0
    '3': 0
    '5': 0
    '10': 0
    '50': 0
    '100': 0

  frontier_nav_money_frequency:
    # Alters the frequency of the Frontier-Nav Money bonuses
    none: 50
    '1': 0
    '2': 0
    '5': 0
    '7': 0
    '10': 0

  frontier_nav_money_quantity:
    # Alters the quantity of the Frontier-Nav Money bonuses
    none: 50
    '2': 0
    '3': 0
    '5': 0
    '10': 0
    '50': 0
    '100': 0
    '1000': 0

  frontier_nav_resources_frequency:
    # Alters the frequency of the Frontier-Nav Resource bonuses
    none: 50
    '1': 0
    '2': 0
    '5': 0

  frontier_nav_resources_quantity:
    # Alters the quantity of the Frontier-Nav Resource bonuses
    none: 50
    '2': 0
    '3': 0
    '5': 0
    '10': 0
    '50': 0
    '100': 0

  frontier_nav_no_miranium_cap:
    # Removes the Miranium cap caused by missing storage probes
    'off': 50
    'on': 0

  equip_alternate_ratio:
    # In vanilla, equipment traits have a percent chance to be selected, some of them have 90 or 100%
    # , while others have 10%. This mod changes that: everything above 80% is capped at 80%
    # , and everything else is set to 20%
    'off': 50
    'on': 0

  equip_chest_count:
    # Alters the guranteed item count in treasure chests
    none: 50
    '1': 0
    '2': 0
    '3': 0

  equip_quality:
    # Alters the guranteed equipment trait count
    none: 50
    0_traits: 0
    1_traits: 0
    2_traits: 0
    3_traits: 0

  equip_slots:
    # Alters the guranteed equipment augments slots count
    none: 50
    '0': 0
    '1': 0
    '2': 0
    '3': 0

  broken_equip:
    # Alters chance to get broken equipment
    none: 50
    never: 0
    always: 0

  materials_drop_ratio:
    # Alters the materials drop ratio
    none: 50
    drop_100_percent: 0
    drop_70_percent: 0
    drop_50_percent: 0
    drop_30_percent: 0
    drop_0_percent: 0

  treasure_quality:
    # Forces a specific quality
    none: 50
    gold_quality: 0
    silver_quality: 0
    bronze_quality: 0
    no_treasure: 0

  moon_jump_width:
    # Alters the jump width
    none: 50
    distance_150_percent: 0
    distance_160_percent: 0
    distance_170_percent: 0
    distance_180_percent: 0
    distance_190_percent: 0
    distance_200_percent: 0
    distance_250_percent: 0
    distance_300_percent: 0
    distance_500_percent: 0
    cheat_1000_percent: 0

  moon_jump_height:
    # Alters the jump height
    none: 50
    height_105_percent: 0
    height_106_percent: 0
    height_107_percent: 0
    height_108_percent: 0
    height_109_percent: 0
    height_110_percent: 0
    height_120_percent: 0
    height_130_percent: 0
    height_140_percent: 0
    height_150_percent: 0
    height_2500_percent: 0

  moon_jump_type:
    # Alters the landing type after the jump
    short_land: 50
    step_forward: 0
    normal_land: 0
    role: 0
    full_stop: 0
    half_stop: 0
    never_land_softlocks: 0

  run_forrest_run:
    # Alters the running speed
    none: 50
    speed_125_percent: 0
    speed_150_percent: 0
    speed_200_percent: 0
    speed_300_percent: 0
    cheat_2000_percent: 0

  amr:
    # Allows you to receive ground armor as items and adds those items to the pool
    'off': 0
    'on': 50

  wpn:
    # Allows you to receive ground weapons as items and adds those items to the pool
    'off': 0
    'on': 50

  aug:
    # Allows you to receive ground augments as items and adds those items to the pool
    'off': 0
    'on': 50

  skwpn:
    # Allows you to receive skell weapons as items and adds those items to the pool
    'off': 0
    'on': 50

  skamr:
    # Allows you to receive skell armor as items and adds those items to the pool
    'off': 0
    'on': 50

  skaug:
    # Allows you to receive skell augments as items and adds those items to the pool
    'off': 0
    'on': 50

  # Item & Location Options
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with these items.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []
